


Highfleet is an old-school game drafted from the early times, and this blends rather well. What drew me into Highfleet from the get-go was its fantastic visual and sound design. You can buy Highfleet on Steam for £23.79/25 EU/30USD, do so by clicking on the image down below: An Atmospheric World Releasing on 27th July of this year, Highfleet has built up quite the cult following and solid positive reviews on Steam. They have several other titles in the works, and I’m looking forward to seeing their return to the industry. After a long and fractured time away from the industry, they’ve made a surprising renaissance this year, releasing Highfleet and another game called Carrier Command 2. These guys were giants in the 1980s, focusing on strategy games. What is Highfleet? Made by a single guy Konstantin Koshutin, it’s also published by an old relic in gaming, MicroProse. But is that the game’s fault instead of the reviewer? Let’s see. I’ve seen quite a few reviews about Highfleet that are…not flattering, to say the least. I’ll admit, I got pretty burnt out on this one, but I’m not going to let that get in the way. I’ve rarely played a more unique and engrossing title this year. That’s not me saying Highfleet is a bad game because it’s the complete opposite of that. It doesn’t often happen for me, but it did with Highfleet. It’s complicated.Įvery so often, a game turns up that we have trouble with. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!).Highfleet might be the best game this year I didn’t enjoy. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). My spec is: intel core i5, 8GB RAM, Intel HD 4000 graphic card, 2 GB VRAM
#Starsector game stutters mods#
I'm speaking from my own experience here: metric fuckton of mods installed with extremely crowded home system where 3-4 planets/ stations are in close proximity and all of the has highcommand fleet HQ So you can still shop or modify ship loadout normally (it's still lagging when you undock from the market)Īfter waiting for a while, the framerate will automatically stabilize itself once all assets has been loaded (it still drops (though not as severe one it's stabilized) if you enter a crowded system) However, entering any market will pause the entire fleet movement in the game, restoring framerate a bit.

The lag is extremely aggravating when there's a lot of fleet moving around. The initial lag spike are mostly come from map movement. Do not engage in any combat or GTFO from any crowded system to lower the system load
#Starsector game stutters mod#
If you have a lot of mods, when you reload your game, the game will try to load all of the mod assets (how long is this depends on the amount of mods installed) for every single fleet moving around, the result is a massive lag spike during initial gameplay since if you have multiple mods installed, a lot of NPC fleet needs to load a substantially more varied ships. A system with little to no activity is a good place (or Prism Freeport if there's one) When you start the game, wait until the "preload" text disappear on main menuĭon't save your game on cluttered space zone (i.e busy market or anywhere with tons of fleets moving around) to ease game loading. Since I experience the same thing with you, here's my solution: Anything I can do to prevent that from occurring? I assume the answers I'll get would falls along the same lines as "more ram" which I can accept, but I'd prefer something more internal I can fix easier. It does seem to happen more often, as before it was a mildly rare occasion to see them pop up before I would now have them in every battle I would do, with the more mods I would slap on and now I have to sit here and either play the game with no conflict (Grumbles in bounties) or just remove every mod I have and leave on the basest and barest minimum. I've gone out of my way and at this point quadruple checked my mods to see if they're up to date, which all of them are as up to date as I can get. It wouldn't be a built up frame rate loss either, but more sudden and out of a unexplainable nowhere. I do use a wide variety of modifications, and I can rake it up to that easily, going all the way into incompatibility with each other but for some oddity I will experience a huge drop in frame rate each time I enter into a fight which makes fighting near impossible to properly do. So recently whenever I start up starsector I am found with a big issue of massive sudden frame rate drop whenever I go specifically into a battle.
